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Enxasped

4
Posts
A member registered 17 days ago

Recent community posts

THANK YOU BRO!

The Mega Nz link is here: F1Model

hi, i tried a new 3d model but didn't work again, the 3d model that's i use is:https://sketchfab.com/3d-models/formula-1-car-animated-low-poly-free-866b7c6ddb3...

i got it from sketchfab and downloaded as .blend archive, after that i joined the parts and exported as gltf, when i imported to Construct 3 the editor crashed again, the mensage was:

Error report information

Type: unhandled rejection Reason: Error: attempting to construct out-of-bounds Float32Array on ArrayBuffer @ loadGLTF@blob:https://editor.construct.net/cdf7acda-4e1c-43ad-9551-19b72b124471:206:26 Stack: loadGLTF@blob:https://editor.construct.net/cdf7acda-4e1c-43ad-9551-19b72b124471:206:26 Construct version: r379 URL: https://editor.construct.net/?startTour Date: Mon Apr 15 2024 20:10:00 GMT-0300 (Horário Padrão de Brasília) Uptime: 35.7 s

Platform information

Product: Construct 3 r379 (stable) Browser: Firefox 124.0 Browser engine: Gecko Context: browser Operating system: Windows 10 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 4 Approx. device memory: (unavailable) User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:124.0) Gecko/20100101 Firefox/124.0 Language setting: pt-BR

WebGL information

Version string: WebGL 2.0 Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (Intel) Renderer: ANGLE (Intel, Intel(R) HD Graphics 400 Direct3D11 vs_5_0 ps_5_0), or similar Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_provoking_vertex

i have this issue on mobile c3d and in another computer.

I have an issue in the construct 3, When I put the 3D model the editor simply crashes, I have to avoid looking at the object if not the editor crashes.